atomes 1.3.1
atomes: an atomic scale modeling tool box
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glview.c
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1/* This file is part of the 'atomes' software
2
3'atomes' is free software: you can redistribute it and/or modify it under the terms
4of the GNU Affero General Public License as published by the Free Software Foundation,
5either version 3 of the License, or (at your option) any later version.
6
7'atomes' is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
8without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
9See the GNU General Public License for more details.
10
11You should have received a copy of the GNU Affero General Public License along with 'atomes'.
12If not, see <https://www.gnu.org/licenses/>
13
14Copyright (C) 2022-2026 by CNRS and University of Strasbourg */
15
21
22/*
23* This file: 'glview.c'
24*
25* Contains:
26*
27
28 - The callbacks of the OpenGL window
29
30*
31* List of functions:
32
33 GLuint * allocgluint (int val);
34 GLuint ** allocdgluint (int xal, int yal);
35
36 GLfloat ** allocdGLfloat (int xal, int yal);
37
38 GLdouble get_max_depth (GLdouble depth);
39
40 gboolean is_GLExtension_Supported (const char * extension);
41
42 G_MODULE_EXPORT gboolean on_motion (GtkWidget * widg, GdkEvent * event, gpointer data);
43 G_MODULE_EXPORT gboolean on_lib_pressed (GtkWidget * widg, GdkEvent * event, gpointer data);
44 G_MODULE_EXPORT gboolean on_glwin_button_event (GtkWidget * widg, GdkEvent * event, gpointer data);
45 G_MODULE_EXPORT gboolean on_scrolled (GtkWidget * widg, GdkEvent * event, gpointer data);
46 G_MODULE_EXPORT gboolean on_glwin_pointer_scoll (GtkEventControllerScroll * event, gdouble dx, gdouble dy, gpointer data);
47 G_MODULE_EXPORT gboolean on_expose (GtkGLArea * area, GdkGLContext * context, gpointer data);
48 G_MODULE_EXPORT gboolean on_expose (GtkWidget * widg, cairo_t * cr, gpointer data);
49
50 void update_bonds_ (int * bd, int * stp,
51 int * bdim, int bda[* bdim], int bdb[* bdim],
52 double * x, double * y, double * z);
53 void sort (int dim, int * tab);
54 void update_atom_neighbors_ (int * stp, int * at, int * nv);
55 void update_this_neighbor_ (int * stp, int * at, int * iv, int * nv);
56 void update (glwin * view);
57 void transform (glwin * view, double aspect);
58 void reshape (glwin * view, int width, int height, gboolean use_ratio);
59 void save_rotation_quaternion (glwin * view);
60 void edit_for_motion (glwin * view);
61 void motion (glwin * view, gint x, gint y, GdkModifierType state);
62 void render_this_gl_window (glwin * view, GtkGLArea * area);
63 void render_this_gl_window (glwin * view, GtkWidget * widg, gint button);
64 void glwin_lib_pressed (double x, double y, guint event_type, int event_button, gpointer data);
65 void glwin_button_event (double event_x, double event_y, guint event_button, guint event_type, guint32 event_time, gpointer data);
66 void zoom (glwin * view, int delta);
67 void rotate_x_y (glwin * view, double angle_x, double angle_y);
68 void init_camera (project * this_proj);
69 void setup_default_species_parameters_for_image (project * this_proj, image * img);
70 void setup_image_spec_data (project * this_proj, image * img);
71 void setup_default_lights (project * this_proj, image * img);
72 void setup_default_image (project * this_proj, image * img);
73 void init_img (project * this_proj);
74 void init_opengl ();
75 void center_molecule (project * this_proj);
76 void center_this_molecule (glwin * view);
77 void free_glwin_spec_data (project * this_proj, int spec);
78 void glwin_init_spec_data (project * this_proj, int nspec);
79 void init_glwin (glwin * view);
80 void gtk_window_change_gdk_visual (GtkWidget * win);
81
82 G_MODULE_EXPORT void on_glwin_pointer_motion (GtkEventControllerMotion * motc, gdouble x, gdouble y, gpointer data);
83 G_MODULE_EXPORT void on_lib_button_pressed (GtkGesture * gesture, int n_press, double x, double y, gpointer data);
84 G_MODULE_EXPORT void on_lib_button_released (GtkGesture * gesture, int n_press, double x, double y, gpointer data);
85 G_MODULE_EXPORT void on_glwin_button_pressed (GtkGesture * gesture, int n_press, double x, double y, gpointer data);
86 G_MODULE_EXPORT void on_glwin_button_released (GtkGesture * gesture, int n_press, double x, double y, gpointer data);
87 G_MODULE_EXPORT void on_realize (GtkGLArea * area, gpointer data);
88 G_MODULE_EXPORT void on_realize (GtkWidget * widg, gpointer data);
89
90 GError * init_gtk_gl_area (GtkGLArea * area);
91
92 ColRGBA set_default_color (int z);
93
94*/
95
96#include "global.h"
97#include "interface.h"
98#include "preferences.h"
99#include "initcoord.h"
100#include "bind.h"
101#include "project.h"
102#include "glview.h"
103
104extern vec3_t arc_ball_init;
106extern void process_the_hits (glwin * view, gint event_button, double ptx, double pty);
107extern void arc_ball_rotation (glwin * view, int x, int y);
108extern vec3_t get_arc_ball_vector (glwin * view, int x, int y);
109extern Light * init_light_source (int type, float size);
110extern void rotate_quat (project * this_proj, vec4_t q, int status, int axis);
111extern void translate (project * this_proj, int status, int axis, vec3_t trans);
112extern vec3_t get_bary (project * this_proj, int status);
113extern void update_labels (glwin * view);
114extern void prepare_atom_edition (gpointer data, gboolean visible);
115extern atom_search * allocate_atom_search (int proj, int action, int searchid, int tsize);
116extern int action_atoms_from_project (project * this_proj, atom_search * asearch, gboolean visible);
117extern atomic_object * create_object_from_frag_mol (project * this_proj, int coord, int geo, atom_search * remove);
118extern void duplicate_material (Material * new_mat, Material * old_mat);
119extern void duplicate_fog (Fog * new_fog, Fog * old_fog);
120extern void duplicate_screen_label (screen_label * new_lab, screen_label * old_lab);
121
123
131GLuint * allocgluint (int val)
132{
133 GLuint * var = NULL;
134
135 var = g_malloc0(val*sizeof*var);
136 return var;
137}
138
147GLuint ** allocdgluint (int xal, int yal)
148{
149 GLuint ** var = NULL;
150 int i;
151
152 var = g_malloc0(xal*sizeof*var);
153 for ( i = 0 ; i < xal ; i ++ )
154 {
155 /* allocation d'un tableau de tableau */
156 var[i] = allocgluint(yal);
157 }
158 return var;
159}
160
169GLfloat ** allocdGLfloat (int xal, int yal)
170{
171 GLfloat ** var = NULL;
172 int i;
173
174 var = g_malloc0(xal*sizeof*var);
175 for ( i = 0 ; i < xal ; i ++ )
176 {
177 /* allocation d'un tableau de tableau */
178 var[i] = g_malloc0(yal*sizeof*var[i]);
179 }
180 return var;
181}
182
183const float light_pos[MAX_LIGHTS][4] = {{-0.1f, 0.1f, 1.0f, 0.0f},
184 { 1.0f, 2.0f, 0.5f, 0.0f},
185 {-1.0f, 2.0f, -1.0f, 0.0f},
186 {-1.0f, -1.0f, 0.0f, 0.0f}};
187
196{
197 ColRGBA col;
198 double colors[118][3]={{1.00, 1.00, 1.00},
199 {0.85, 1.00, 1.00},
200 {0.80, 0.50, 1.00},
201 {0.76, 1.00, 0.00},
202 {1.00, 0.71, 0.71},
203 {0.56, 0.56, 0.56},
204 {0.18, 0.31, 0.97},
205 {1.00, 0.05, 0.05},
206 {0.56, 0.87, 0.31},
207 {0.70, 0.89, 0.96},
208 {0.67, 0.36, 0.95},
209 {0.54, 1.00, 0.00},
210 {0.75, 0.65, 0.65},
211 {0.94, 0.78, 0.62},
212 {1.00, 0.50, 0.00},
213 {1.00, 1.00, 0.19},
214 {0.12, 0.94, 0.12},
215 {0.50, 0.82, 0.89},
216 {0.56, 0.25, 0.83},
217 {0.24, 1.00, 0.00},
218 {0.90, 0.90, 0.90},
219 {0.75, 0.76, 0.78},
220 {0.65, 0.65, 0.67},
221 {0.54, 0.60, 0.78},
222 {0.61, 0.48, 0.78},
223 {0.87, 0.40, 0.20},
224 {0.94, 0.56, 0.62},
225 {0.31, 0.81, 0.31},
226 {0.78, 0.50, 0.20},
227 {0.49, 0.50, 0.69},
228 {0.76, 0.56, 0.56},
229 {0.40, 0.56, 0.56},
230 {0.74, 0.50, 0.89},
231 {1.00, 0.63, 0.00},
232 {0.65, 0.16, 0.16},
233 {0.36, 0.72, 0.82},
234 {0.44, 0.18, 0.69},
235 {0.00, 1.00, 0.00},
236 {0.58, 1.00, 1.00},
237 {0.58, 0.88, 0.88},
238 {0.45, 0.76, 0.79},
239 {0.33, 0.71, 0.71},
240 {0.23, 0.62, 0.62},
241 {0.14, 0.56, 0.56},
242 {0.04, 0.49, 0.55},
243 {0.00, 0.41, 0.52},
244 {0.75, 0.75, 0.75},
245 {1.00, 0.85, 0.56},
246 {0.65, 0.46, 0.45},
247 {0.40, 0.50, 0.50},
248 {0.62, 0.39, 0.71},
249 {0.83, 0.48, 0.00},
250 {0.58, 0.00, 0.58},
251 {0.26, 0.62, 0.69},
252 {0.34, 0.09, 0.56},
253 {0.00, 0.79, 0.00},
254 {0.44, 0.83, 1.00},
255 {1.00, 1.00, 0.78},
256 {0.85, 1.00, 0.78},
257 {0.78, 1.00, 0.78},
258 {0.64, 1.00, 0.78},
259 {0.56, 1.00, 0.78},
260 {0.38, 1.00, 0.78},
261 {0.27, 1.00, 0.78},
262 {0.19, 1.00, 0.78},
263 {0.12, 1.00, 0.78},
264 {0.00, 1.00, 0.61},
265 {0.00, 0.90, 0.46},
266 {0.00, 0.83, 0.32},
267 {0.00, 0.75, 0.22},
268 {0.00, 0.67, 0.14},
269 {0.30, 0.76, 1.00},
270 {0.30, 0.65, 1.00},
271 {0.13, 0.58, 0.84},
272 {0.15, 0.49, 0.67},
273 {0.15, 0.40, 0.59},
274 {0.09, 0.33, 0.53},
275 {0.81, 0.81, 0.87},
276 {1.00, 0.81, 0.13},
277 {0.72, 0.72, 0.81},
278 {0.65, 0.33, 0.30},
279 {0.34, 0.35, 0.38},
280 {0.62, 0.31, 0.71},
281 {0.67, 0.36, 0.00},
282 {0.46, 0.31, 0.27},
283 {0.26, 0.51, 0.59},
284 {0.26, 0.00, 0.40},
285 {0.00, 0.49, 0.00},
286 {0.44, 0.67, 0.98},
287 {0.00, 0.73, 1.00},
288 {0.00, 0.63, 1.00},
289 {0.00, 0.56, 1.00},
290 {0.00, 0.50, 1.00},
291 {0.00, 0.42, 1.00},
292 {0.33, 0.36, 0.95},
293 {0.54, 0.31, 0.89},
294 {0.63, 0.21, 0.83},
295 {0.70, 0.12, 0.83},
296 {0.70, 0.12, 0.73},
297 {0.70, 0.05, 0.65},
298 {0.74, 0.05, 0.53},
299 {0.78, 0.00, 0.40},
300 {0.80, 0.00, 0.35},
301 {0.82, 0.00, 0.31},
302 {0.85, 0.00, 0.27},
303 {0.88, 0.00, 0.22},
304 {0.90, 0.00, 0.18},
305 {0.92, 0.00, 0.15},
306 {0.93, 0.00, 0.14},
307 {0.94, 0.00, 0.13},
308 {0.95, 0.00, 0.12},
309 {0.96, 0.00, 0.10},
310 {0.97, 0.00, 0.10},
311 {0.98, 0.00, 0.10},
312 {0.99, 0.00, 0.10},
313 {1.00, 0.00, 0.10},
314 {1.00, 0.00, 0.15},
315 {1.00, 0.00, 0.20}};
316 // Dumy atoms have z < 1
317 int Z = (z < 1) ? 1 : z;
318 col.red = colors[Z-1][0];
319 col.green = colors[Z-1][1];
320 col.blue = colors[Z-1][2];
321 col.alpha = 1.0;
322 return col;
323}
324
341void update_bonds_ (int * bd, int * stp,
342 int * bdim, int bda[* bdim], int bdb[* bdim],
343 double * x, double * y, double * z)
344{
345 int i, j, k;
346
347 active_glwin -> allbonds[* bd] += * bdim;
348 if (active_glwin -> bonds[* stp][* bd])
349 {
350 for (i=0; i<active_glwin -> bonds[* stp][* bd]; i++)
351 {
352 if (active_glwin -> bondid[* stp][* bd][i])
353 {
354 g_free (active_glwin -> bondid[* stp][* bd][i]);
355 }
356 }
357 g_free (active_glwin -> bondid[* stp][* bd]);
358 active_glwin -> bondid[* stp][* bd] = NULL;
359 }
360 active_glwin -> bonds[* stp][* bd] = * bdim;
361
362 if (* bdim > 0)
363 {
364 active_glwin -> bondid[* stp][* bd] = allocdint (* bdim, 2);
365 for (i=0; i< * bdim; i++)
366 {
367 j = bda[i] - 1;
368 k = bdb[i] - 1;
369 active_glwin -> bondid[* stp][* bd][i][0] = j;
370 active_glwin -> bondid[* stp][* bd][i][1] = k;
371 }
372 if (* bd)
373 {
374 if (active_glwin -> clones[* stp] != NULL)
375 {
376 g_free (active_glwin -> clones[* stp]);
377 active_glwin -> clones[* stp] = NULL;
378 }
379 active_glwin -> clones[* stp] = g_malloc0(*bdim*sizeof*active_glwin -> clones[* stp]);
380 for (i=0; i< * bdim; i++)
381 {
382 active_glwin -> clones[* stp][i].x = x[i];
383 active_glwin -> clones[* stp][i].y = y[i];
384 active_glwin -> clones[* stp][i].z = z[i];
385 j = bda[i] - 1;
386 k = bdb[i] - 1;
387 active_project -> atoms[* stp][j].cloned = TRUE;
388 active_project -> atoms[* stp][k].cloned = TRUE;
389 }
390 }
391 }
392}
393
402void sort (int dim, int * tab)
403{
404 int i, j, val;
405 for (i=1; i<dim; i++)
406 {
407 val = tab[i];
408 for (j=i-1; j>-1; j--)
409 {
410 if (tab[j] <= val) break;
411 tab[j+1] = tab[j];
412 }
413 tab[j+1] = val;
414 }
415}
416
426void update_atom_neighbors_ (int * stp, int * at, int * nv)
427{
428 active_project -> atoms[* stp][* at].numv = * nv;
429 if (* nv)
430 {
431 active_project -> atoms[* stp][* at].vois = allocint (* nv);
432 }
433}
434
445void update_this_neighbor_ (int * stp, int * at, int * iv, int * nv)
446{
447 active_project -> atoms[* stp][* at].vois[* iv] = * nv - 1;
448 if (* iv == active_project -> atoms[* stp][* at].numv - 1)
449 {
450 sort (active_project -> atoms[* stp][* at].numv, active_project -> atoms[* stp][* at].vois);
451 }
452}
453
461void update (glwin * view)
462{
463 gtk_gl_area_queue_render ((GtkGLArea *)view -> plot);
464#ifdef G_OS_WIN32
465#ifdef GTK3
466 hide_the_widgets (view -> plot);
467 show_the_widgets (view -> plot);
468#endif
469#endif
470}
471
480void transform (glwin * view, double aspect)
481{
482 GLdouble w, h;
483 GLdouble dw, dh;
484
485 double zoom = view -> anim -> last -> img -> zoom;
486 view -> zoom_factor = zoom * 0.1 * view -> anim -> last -> img -> p_depth / (2.0 * view -> anim -> last -> img -> gfar);
487 if (view -> anim -> last -> img -> rep == ORTHOGRAPHIC)
488 {
489 zoom *= (view -> anim -> last -> img -> p_depth / view -> anim -> last -> img -> gnear);
490 }
491 dw = view -> anim -> last -> img -> c_shift[0]*2.0*zoom;
492 dh = view -> anim -> last -> img -> c_shift[1]*2.0*zoom;
493 if (aspect > 1.0)
494 {
495 w = zoom * aspect;
496 h = zoom;
497 }
498 else
499 {
500 w = zoom;
501 h = zoom / aspect;
502 }
503 view -> anim -> last -> img -> gleft = -w + dw;
504 view -> anim -> last -> img -> gright = w + dw;
505 view -> anim -> last -> img -> gbottom = -h + dh;
506 view -> anim -> last -> img -> gtop = h + dh;
507
508 if (view -> anim -> last -> img -> rep == PERSPECTIVE)
509 {
510 view -> projection_matrix = m4_frustum (view -> anim -> last -> img -> gleft,
511 view -> anim -> last -> img -> gright,
512 view -> anim -> last -> img -> gbottom,
513 view -> anim -> last -> img -> gtop,
514 view -> anim -> last -> img -> gnear,
515 view -> anim -> last -> img -> gfar);
516 }
517 else
518 {
519 view -> projection_matrix = m4_ortho (view -> anim -> last -> img -> gleft,
520 view -> anim -> last -> img -> gright,
521 view -> anim -> last -> img -> gbottom,
522 view -> anim -> last -> img -> gtop,
523 -view -> anim -> last -> img -> gfar,
524 view -> anim -> last -> img -> gfar);
525 }
526}
527
538void reshape (glwin * view, int width, int height, gboolean use_ratio)
539{
540 double aspect;
541 int scale = 1.0;
542 if (use_ratio)
543 {
544 if (view -> win)
545 {
546 if (GTK_IS_WIDGET(view -> win))
547 {
548 scale = gtk_widget_get_scale_factor (view -> win);
549 }
550 }
551 }
552 glViewport (0, 0, (GLsizei) scale * width, (GLsizei) scale * height);
553 view -> view_port = vec4 (0.0, 0.0, width, height);
554 aspect = (double) width / (double) height;
555 transform (view, aspect);
556}
557
566{
567 //int i;
568 //for (i=0; i<4; i++) old_rotation_quaternion[i] = view -> anim -> last -> img -> rotation_quaternion[i];
569 old_rotation_quaternion.w = view -> anim -> last -> img -> rotation_quaternion.w;
570 old_rotation_quaternion.x = view -> anim -> last -> img -> rotation_quaternion.x;
571 old_rotation_quaternion.y = view -> anim -> last -> img -> rotation_quaternion.y;
572 old_rotation_quaternion.z = view -> anim -> last -> img -> rotation_quaternion.z;
573}
574
583{
584 gboolean check_edit = FALSE;
585 project * this_proj = get_project_by_id(view -> proj);
586 prepare_atom_edition (& view -> colorp[0][0], FALSE);
587 atom_search * move_search = allocate_atom_search (this_proj -> id, DISPL, DISPL, this_proj -> natomes);
588 int ** frag = allocdint (this_proj -> coord -> totcoord[2], 2);
589 int i, j, k;
590 j = 0;
591 for (i=0; i<this_proj -> natomes; i++)
592 {
593 k = this_proj -> atoms[0][i].coord[2];
594 frag[k][0] ++;
595 if (this_proj -> atoms[0][i].pick[0])
596 {
597 move_search -> todo[i] = 1;
598 frag[k][1] ++;
599 j ++;
600 }
601 }
602 if (j)
603 {
604 for (i=0; i<this_proj -> coord -> totcoord[2]; i++)
605 {
606 if (frag[i][1] && frag[i][1] < frag[i][0])
607 {
608 check_edit = TRUE;
609 break;
610 }
611 }
612 if (check_edit)
613 {
614 action_atoms_from_project (this_proj, move_search,
615 (this_proj -> modelgl -> atom_win) ? this_proj -> modelgl -> atom_win -> visible : FALSE);
616 }
617 else
618 {
619 atomic_object * object;
620 for (i=0; i<this_proj -> coord -> totcoord[2]; i++)
621 {
622 if (frag[i][1])
623 {
624 object_motion = TRUE;
625 object = create_object_from_frag_mol (this_proj, 2, i, NULL);
626 object_motion = FALSE;
627 g_free (object);
628 }
629 }
630 }
631 g_free (frag);
632 }
633 view -> baryc[1] = get_bary (this_proj, 1);
634 move_search = free_this_search_data (move_search);
635 view -> prepare_motion = FALSE;
636}
637
648void motion (glwin * view, gint x, gint y, GdkModifierType state)
649{
650 view -> mouseAction = MOTION;
651 int i;
652 if (view -> mode == EDITION && view -> prepare_motion && view -> rebuild[0][0]) edit_for_motion (view);
653
654 if (state & GDK_BUTTON1_MASK)
655 {
656 arc_ball_rotation (view, x, y);
657 }
658 else if (state & GDK_BUTTON2_MASK)
659 {
660 if (view -> mode != EDITION)
661 {
662 view -> anim -> last -> img -> c_shift[0] -= (double) (x - view -> mouseX) / view -> pixels[0];
663 view -> anim -> last -> img -> c_shift[1] += (double) (y - view -> mouseY) / view -> pixels[1];
664 for (i=0; i<2; i++)
665 {
666 if (view -> rep_win)
667 {
668 if (view -> rep_win -> camera_widg[i+5] && GTK_IS_WIDGET(view -> rep_win -> camera_widg[i+5]))
669 {
670 gtk_spin_button_set_value ((GtkSpinButton *)view -> rep_win -> camera_widg[i+5], - view -> anim -> last -> img -> c_shift[i]);
671 }
672 }
673 }
674 }
675 else
676 {
677 vec3_t pos_a = vec3(x, - y, 0.75);
678 vec3_t pos_b = vec3(view -> mouseX, - view -> mouseY, 0.75);
679 vec3_t trans_a = v3_un_project (pos_a, view -> view_port, view -> projection_matrix);
680 vec3_t trans_b = v3_un_project (pos_b, view -> view_port, view -> projection_matrix);
681 vec3_t trans;
682 trans.x = (trans_a.x - trans_b.x);
683 trans.y = (trans_b.y - trans_a.y);
684 if (view -> anim -> last -> img -> rep == PERSPECTIVE)
685 {
686 trans.x *= view -> anim -> last -> img -> p_depth;
687 trans.y *= view -> anim -> last -> img -> p_depth;
688 }
689 trans.z = 0.0;
690 translate (get_project_by_id(view -> proj), 1, 1, trans);
691 }
692 }
693 if (view -> mode == EDITION)
694 {
696#ifdef GTK3
697 // GTK3 Menu Action To Check
699#endif
700 }
701 view -> mouseX = x;
702 view -> mouseY = y;
703 update (view);
704}
705
706#ifdef GTK3
716G_MODULE_EXPORT gboolean on_motion (GtkWidget * widg, GdkEvent * event, gpointer data)
717{
718 glwin * view = (glwin *) data;
719 if (view -> mouseStatus != RELEASED)
720 {
721 GdkEventMotion * mevent = (GdkEventMotion *)event;
722 gint x, y;
723 GdkModifierType state;
724 if (mevent -> is_hint)
725 {
726 gdk_window_get_device_position (mevent -> window, mevent -> device, & x, & y, & state);
727 }
728 else
729 {
730 x = (gint) mevent -> x;
731 y = (gint) mevent -> y;
732 state = (GdkModifierType) mevent -> state;
733 }
734 motion (view, x, y, state);
735 }
736 return FALSE;
737}
738#else
749G_MODULE_EXPORT void on_glwin_pointer_motion (GtkEventControllerMotion * motc, gdouble x, gdouble y, gpointer data)
750{
751 glwin * view = (glwin *) data;
752 if (view -> mouseStatus != RELEASED)
753 {
754 motion (view, (gint)x, (gint)y, gtk_event_controller_get_current_event_state((GtkEventController*)motc));
755 }
756}
757#endif
758
759#ifdef GTKGLAREA
768void render_this_gl_window (glwin * view, GtkGLArea * area)
769#else
779void render_this_gl_window (glwin * view, GtkWidget * widg, gint button)
780#endif
781{
782#ifdef GTKGLAREA
783 view -> pixels[0] = get_widget_width (GTK_WIDGET(area));
784 view -> pixels[1] = get_widget_height (GTK_WIDGET(area));
785 gtk_gl_area_make_current (area);
786 if (gtk_gl_area_get_error (area) == NULL)
787#else
788 view -> pixels[0] = get_widget_width (widg);
789 view -> pixels[1] = get_widget_height (widg);
790 GdkWindow * win = gtk_widget_get_window (widg);
791 if (glXMakeCurrent (GDK_WINDOW_XDISPLAY (win), GDK_WINDOW_XID (win), view -> glcontext))
792#endif
793 {
794 reshape (view, view -> pixels[0], view -> pixels[1], TRUE);
795 draw (view);
796 if (view -> to_pick)
797 {
798 if (view -> mouseButton) process_the_hits (view, view -> mouseButton, view -> mouseX, view -> mouseY);
799 view -> to_pick = FALSE;
800 reshape (view, view -> pixels[0], view -> pixels[1], TRUE);
801 draw (view);
802 }
803#ifdef GTKGLAREA
804 glFlush ();
805#else
806 glXSwapBuffers (GDK_WINDOW_XDISPLAY (win), GDK_WINDOW_XID (win));
807#endif
808 }
809}
810
822void glwin_lib_pressed (double x, double y, guint event_type, guint event_button, gpointer data)
823{
824 glwin * view = (glwin *) data;
825 switch (event_type)
826 {
827 case GDK_BUTTON_PRESS:
828 view -> mouseStatus = CLICKED;
829 view -> mouseX = x;
830 view -> mouseY = y;
831 view -> mouseButton = event_button;
832 if (event_button == 1)
833 {
835 arc_ball_init = get_arc_ball_vector (view, view -> mouseX, view -> mouseY);
836 view -> to_pick = FALSE;
837 update (view);
838 }
839 break;
840 case GDK_BUTTON_RELEASE:
841 view -> mouseStatus = RELEASED;
842 break;
843 }
844}
845
846#ifdef GTK3
856G_MODULE_EXPORT gboolean on_lib_pressed (GtkWidget * widg, GdkEvent * event, gpointer data)
857{
858 GdkEventButton * bevent = (GdkEventButton*)event;
859 glwin_lib_pressed (bevent -> x, bevent -> y, bevent -> type, bevent -> button, data);
860 return FALSE;
861}
862#else
874G_MODULE_EXPORT void on_lib_button_pressed (GtkGesture * gesture, int n_press, double x, double y, gpointer data)
875{
876 glwin_lib_pressed (x, y, GDK_BUTTON_PRESS, gtk_gesture_single_get_current_button ((GtkGestureSingle * )gesture), data);
877}
878
890G_MODULE_EXPORT void on_lib_button_released (GtkGesture * gesture, int n_press, double x, double y, gpointer data)
891{
892 glwin_lib_pressed (x, y, GDK_BUTTON_RELEASE, gtk_gesture_single_get_current_button ((GtkGestureSingle * )gesture), data);
893}
894#endif // GTK3
895
897
910void glwin_button_event (double event_x, double event_y, guint event_button, guint event_type, guint32 event_time, gpointer data)
911{
912 glwin * view = (glwin *) data;
913 switch (event_type)
914 {
915 case GDK_BUTTON_PRESS:
916 view -> mouseStatus = CLICKED;
917 view -> mouseX = event_x;
918 view -> mouseY = event_y;
919 view -> mouseButton = event_button;
920 clock_gettime (CLOCK_MONOTONIC, & start_time);
921 if (event_button == 1 || event_button == 3)
922 {
924 arc_ball_init = get_arc_ball_vector (view, view -> mouseX, view -> mouseY);
925 view -> nth_copy = 0;
926 view -> insert_coords = get_insertion_coordinates (view);
927#ifdef GTKGLAREA
928 view -> to_pick = TRUE;
929 update (view);
930#else
931 render_this_gl_window (view, plot, event_button);
932#endif
933 }
934 break;
935 case GDK_BUTTON_RELEASE:
936 view -> mouseStatus = RELEASED;
937 view -> mouseButton = 0;
938 clock_gettime (CLOCK_MONOTONIC, & stop_time);
940 {
941#ifdef GTKGLAREA
942 update (view);
943#else
944 render_this_gl_window (view, plot, event_button);
945#endif
946 }
947 if (view -> mode == EDITION && view -> mouseAction == MOTION)
948 {
949 view -> baryc[1] = get_bary (get_project_by_id(view -> proj), 1);
950 view -> mouseAction = ANALYZE;
951 }
952 if (event_button == 3)
953 {
954 switch (to_pop.action)
955 {
956 case 1:
957 popup_main_menu (view, to_pop.x, to_pop.y);
958 break;
959 case 2:
960 popup_selection (view, to_pop.x, to_pop.y, to_pop.pts[0], to_pop.pts[1], to_pop.pts[2], to_pop.pts[3], to_pop.pts[4]);
961 break;
962 }
963 to_pop.action = 0;
964 }
965 break;
966 }
967}
968
969#ifdef GTK3
979G_MODULE_EXPORT gboolean on_glwin_button_event (GtkWidget * widg, GdkEvent * event, gpointer data)
980{
981 GdkEventButton * bevent = (GdkEventButton*)event;
982 glwin_button_event (bevent -> x, bevent -> y, bevent -> button, bevent -> type, bevent -> time, data);
983 return FALSE;
984}
985#else
997G_MODULE_EXPORT void on_glwin_button_pressed (GtkGesture * gesture, int n_press, double x, double y, gpointer data)
998{
999 glwin_button_event (x, y, gtk_gesture_single_get_current_button ((GtkGestureSingle * )gesture), GDK_BUTTON_PRESS, gtk_event_controller_get_current_event_time((GtkEventController *)gesture), data);
1000}
1001
1013G_MODULE_EXPORT void on_glwin_button_released (GtkGesture * gesture, int n_press, double x, double y, gpointer data)
1014{
1015 glwin_button_event (x, y, gtk_gesture_single_get_current_button ((GtkGestureSingle * )gesture), GDK_BUTTON_RELEASE, gtk_event_controller_get_current_event_time((GtkEventController *)gesture), data);
1016}
1017#endif // GTK3
1018
1019// Zoom in or out
1028void zoom (glwin * view, int delta)
1029{
1030 view -> anim -> last -> img -> zoom += delta * view -> zoom_factor;
1031 if (view -> rep_win)
1032 {
1033 if (view -> rep_win -> camera_widg[0] && GTK_IS_WIDGET(view -> rep_win -> camera_widg[0]))
1034 {
1035 gtk_spin_button_set_value ((GtkSpinButton *)view -> rep_win -> camera_widg[0], 1.0-0.5*view -> anim -> last -> img -> zoom);
1036 }
1037 }
1038}
1039
1040#ifdef GTK3
1050G_MODULE_EXPORT gboolean on_scrolled (GtkWidget * widg, GdkEvent * event, gpointer data)
1051{
1052 glwin * view = (glwin *) data;
1053 GdkEventScroll * sevent = (GdkEventScroll *)event;
1054 if (sevent -> direction == GDK_SCROLL_UP)
1055 {
1056 zoom (view, 1);
1057 }
1058 else if (sevent -> direction == GDK_SCROLL_DOWN && view -> anim -> last -> img -> zoom > ZOOM_MAX)
1059 {
1060 zoom (view, -1);
1061 }
1062 update_labels (view);
1063 update (view);
1064 return FALSE;
1065}
1066#else
1077G_MODULE_EXPORT gboolean on_glwin_pointer_scoll (GtkEventControllerScroll * event, gdouble dx, gdouble dy, gpointer data)
1078{
1079 glwin * view = (glwin *) data;
1080 if (dy < 0)
1081 {
1082 zoom (view, 1);
1083 }
1084 else if (dy > 0 && view -> anim -> last -> img -> zoom > ZOOM_MAX)
1085 {
1086 zoom (view, -1);
1087 }
1088 update_labels (view);
1089 update (view);
1090 return TRUE;
1091}
1092#endif
1093
1103void rotate_x_y (glwin * view, double angle_x, double angle_y)
1104{
1105 vec3_t axis;
1106 vec4_t q_a, q_b, q_c;
1107 axis.x = 0.0;
1108 axis.y = 1.0;
1109 axis.z = 0.0;
1110 q_a = axis_to_quat (axis, -pi*angle_y/180.0);
1111 axis.x = 1.0;
1112 axis.y = 0.0;
1113 axis.z = 0.0;
1114 q_b = axis_to_quat (axis, -pi*angle_x/180.0);
1115 q_c = q4_mul (q_a, q_b);
1116 view -> anim -> last -> img -> c_angle[0] -= angle_x;
1117 view -> anim -> last -> img -> c_angle[1] -= angle_y;
1118 int i;
1119 for (i=0; i<2; i++)
1120 {
1121 if (fabs(view -> anim -> last -> img -> c_angle[i]) > 180.0) view -> anim -> last -> img -> c_angle[i] = 0.0;
1122 if (view -> rep_win)
1123 {
1124 if (view -> rep_win -> camera_widg[i+3] && GTK_IS_WIDGET(view -> rep_win -> camera_widg[i+3]))
1125 {
1126 gtk_spin_button_set_value ((GtkSpinButton *)view -> rep_win -> camera_widg[i+3], view -> anim -> last -> img -> c_angle[i]);
1127 }
1128 }
1129 }
1130
1131 if (view -> mode != EDITION)
1132 {
1133 view -> anim -> last -> img -> rotation_quaternion = q4_mul (old_rotation_quaternion, q_c);
1134 }
1135 else
1136 {
1137 rotate_quat (get_project_by_id(view -> proj), q_c, 1, 1);
1138 init_default_shaders (view);
1139#ifdef GTK3
1140 // GTK3 Menu Action To Check
1142#endif
1143 }
1144}
1145
1153GLdouble get_max_depth (GLdouble depth)
1154{
1155 if (depth < 10.0)
1156 {
1157 return 10.0;
1158 }
1159 else if (depth < 100.0)
1160 {
1161 return 100.0;
1162 }
1163 else if (depth < 1000.0)
1164 {
1165 return 1000.0;
1166 }
1167 else
1168 {
1169 return 10000.0;
1170 }
1171}
1172
1180void init_camera (project * this_proj)
1181{
1182 glwin * view = this_proj -> modelgl;
1183 // the call to ogl_max_() requires this_proj to be the active project !
1184 view -> anim -> last -> img -> p_depth = (this_proj -> natomes) ? oglmax_ () : 50.0;
1185 view -> anim -> last -> img -> m_depth = get_max_depth (view -> anim -> last -> img -> p_depth);
1186 view -> anim -> last -> img -> gnear = default_rep.gnear;
1187 view -> anim -> last -> img -> gfar = view -> anim -> last -> img -> p_depth*2.0;
1188 view -> anim -> last -> img -> rotation_quaternion.w = 0.0;
1189 view -> anim -> last -> img -> rotation_quaternion.x = 0.0;
1190 view -> anim -> last -> img -> rotation_quaternion.y = 0.0;
1191 view -> anim -> last -> img -> rotation_quaternion.z = 1.0;
1192 int i;
1193 for (i=0; i<2; i++)
1194 {
1195 view -> anim -> last -> img -> c_angle[i] = 0.0;
1196 view -> anim -> last -> img -> c_shift[i] = default_rep.c_shift[i];
1197 }
1199 rotate_x_y (view, default_rep.c_angle[0], default_rep.c_angle[1]);
1200 view -> anim -> last -> img -> zoom = default_rep.zoom;
1201 if (view -> rep_win)
1202 {
1203 if (view -> rep_win -> camera_widg[0] && GTK_IS_WIDGET(view -> rep_win -> camera_widg[0]))
1204 {
1205 gtk_spin_button_set_value ((GtkSpinButton *)view -> rep_win -> camera_widg[0], 1.0 - 0.5*view -> anim -> last -> img -> zoom);
1206 }
1207 if (view -> rep_win -> camera_widg[1] && GTK_IS_WIDGET(view -> rep_win -> camera_widg[1]))
1208 {
1209 gtk_spin_button_set_value ((GtkSpinButton *)view -> rep_win -> camera_widg[1], view -> anim -> last -> img -> p_depth);
1210 }
1211 if (view -> rep_win -> camera_widg[2] && GTK_IS_WIDGET(view -> rep_win -> camera_widg[2]))
1212 {
1213 gtk_spin_button_set_value ((GtkSpinButton *)view -> rep_win -> camera_widg[2], view -> anim -> last -> img -> gnear);
1214 }
1215 }
1216}
1217
1227{
1228 int i, j;
1229 int nsp = this_proj -> nspec;
1230 img -> radall[0] = default_bd_rw[2];
1231 img -> radall[1] = default_bd_rw[5];
1232 for (i = 0; i < nsp; i++)
1233 {
1234 j = this_proj -> chemistry -> chem_prop[CHEM_Z][i];
1235 // B & S
1236 img -> sphererad[i] = (default_o_at_rs[0]) ? default_at_rs[0] : get_radius (2, 0, j, default_atomic_rad[0]);
1237 img -> sphererad[i+nsp] = (default_o_at_rs[5]) ? default_at_rs[5] : get_radius (7, 0, j, default_atomic_rad[5]);
1238 img -> bondrad[i][i] = (default_o_bd_rw[0]) ? default_bd_rw[0] : get_radius (-2, 0, j, default_bond_rad[0]);
1239 img -> bondrad[i+nsp][i+nsp] = (default_o_bd_rw[3]) ? default_bd_rw[3] : get_radius (-5, 0, j, default_bond_rad[3]);;
1240 // Filled
1241 img -> atomicrad[i] = (default_o_at_rs[3]) ? default_at_rs[3] : get_radius (5, 0, j, default_atomic_rad[3]);
1242 img -> atomicrad[i+nsp] = (default_o_at_rs[8]) ? default_at_rs[8] : get_radius (10, 0, j, default_atomic_rad[8]);
1243 // Wireframe & Dots
1244 img -> pointrad[i] = (default_o_at_rs[1]) ? default_at_rs[1] : get_radius (3, 0, j, default_atomic_rad[1]);
1245 img -> pointrad[i+nsp] = (default_o_at_rs[6]) ? default_at_rs[6] : get_radius (8, 0, j, default_atomic_rad[6]);
1246 img -> linerad[i][i] = (default_o_bd_rw[1]) ? default_bd_rw[1] : get_radius (-3, 0, j, default_bond_rad[1]);
1247 img -> linerad[i+nsp][i+nsp] = (default_o_bd_rw[4]) ? default_bd_rw[4] : get_radius (-6, 0, j, default_bond_rad[4]);
1248
1249 img -> at_color[i] = get_spec_color (j, default_atom_color[0]);
1250 img -> at_color[i+nsp] = get_spec_color (j, default_atom_color[1]);
1251 }
1252 for (i=0; i < nsp-1; i++)
1253 {
1254 for (j=i+1; j < nsp; j++)
1255 {
1256 img -> linerad[i][j] = img -> linerad[j][i] = min (img -> linerad[i][i], img -> linerad[j][j]);
1257 img -> linerad[i+nsp][j+nsp] = img -> linerad[j+nsp][i+nsp] = min (img -> linerad[i+nsp][i+nsp], img -> linerad[j+nsp][j+nsp]);
1258 img -> bondrad[i][j] = img -> bondrad[j][i] = min(img -> bondrad[i][i], img -> bondrad[j][j]);
1259 img -> bondrad[i+nsp][j+nsp] = img -> bondrad[j+nsp][i+nsp] = min(img -> bondrad[i+nsp][i+nsp], img -> bondrad[j+nsp][j+nsp]);
1260 }
1261 }
1262}
1263
1273{
1274 int i, j;
1275 int nsp = this_proj -> nspec;
1276 // Chemical species related
1277 for (i = 0; i<2; i++)
1278 {
1279 img -> show_label[i] = allocbool(nsp);
1280 img -> show_atom[i] = allocbool(nsp);
1281 for (j=0; j<nsp; j++) img -> show_atom[i][j] = TRUE;
1282 }
1283 img -> at_color = g_malloc0(2*nsp*sizeof*img -> at_color);
1284 img -> sphererad = allocdouble (2*nsp);
1285 img -> pointrad = allocdouble (2*nsp);
1286 img -> atomicrad = allocdouble (2*nsp);
1287 img -> bondrad = allocddouble (2*nsp, 2*nsp);
1288 img -> linerad = allocddouble (2*nsp, 2*nsp);
1290 for (i=0; i<10; i++)
1291 {
1292 img -> spcolor[i] = NULL;
1293 if (i < 2)
1294 {
1295 img -> spcolor[i] = g_malloc0(nsp*sizeof*img -> spcolor[i]);
1296 }
1297 else
1298 {
1299 img -> spcolor[i] = g_malloc0(1*sizeof*img -> spcolor[i]);
1300 img -> spcolor[i][0] = NULL;
1301 }
1302 }
1303}
1304
1314{
1315 img -> l_ghtning.lights = default_lightning.lights;
1316 if (img -> l_ghtning.spot) g_free (img -> l_ghtning.spot);
1317 img -> l_ghtning.spot = g_malloc0(img -> l_ghtning.lights*sizeof*img -> l_ghtning.spot);
1318 int i;
1319 for (i=0; i<img -> l_ghtning.lights; i++)
1320 {
1321 img -> l_ghtning.spot[i] = init_light_source (default_lightning.spot[i] -> type, img -> p_depth);
1322 img -> l_ghtning.spot[i] -> fix = default_lightning.spot[i] -> fix;
1323 img -> l_ghtning.spot[i] -> intensity = default_lightning.spot[i] -> intensity;
1324 img -> l_ghtning.spot[i] -> attenuation = default_lightning.spot[i] -> attenuation;
1325 img -> l_ghtning.spot[i] -> direction = default_lightning.spot[i] -> direction;
1326 img -> l_ghtning.spot[i] -> position = default_lightning.spot[i] -> position;
1327 if (img -> l_ghtning.spot[i] -> type)
1328 {
1329 img -> l_ghtning.spot[i] -> position = v3_muls (img -> l_ghtning.spot[i] -> position, img -> p_depth);
1330 img -> l_ghtning.spot[i] -> attenuation.y /= img -> p_depth;
1331 img -> l_ghtning.spot[i] -> attenuation.z /= (img -> p_depth*img -> p_depth);
1332 }
1333 }
1334}
1335
1345{
1346 int i;
1350
1351 for (i=0; i<2; i++)
1352 {
1353 img -> color_map[i] = default_opengl[i+1];
1354 img -> sel_color[i] = default_sel_color[i];
1355 }
1356 img -> quality = default_opengl[3];
1357 img -> rep = default_rep.rep;
1358 img -> filled_type = NONE;
1359 img -> ray_tracing = default_opengl[4];
1360 // Visual styles
1361 if (! default_opengl[0])
1362 {
1363 img -> style = (this_proj -> natomes <= 10000) ? BALL_AND_STICK : DEFAULT_STYLE;
1364 }
1365 else if (default_opengl[0] > 0)
1366 {
1367 img -> style = (default_opengl[0] < 2) ? default_opengl[0] - 1 : default_opengl[0];
1368 }
1369 else
1370 {
1371 img -> style = SPACEFILL;
1372 img -> filled_type = - default_opengl[0] - 1;
1373 }
1374 img -> xyz -> axis = (this_proj -> natomes) ? default_axis.axis : NONE;
1375 img -> abc -> box = (this_proj -> cell.ltype) ? default_box.box : NONE;
1376 for (i=0; i<5; i++)
1377 {
1379 }
1380 for (i=0; i<2; i++)
1381 {
1382 img -> mtilt[i] = default_mtilt[i];
1383 img -> mfactor[i] = default_mfactor[i];
1384 img -> mpattern[i] = default_mpattern[i];
1385 img -> mwidth[i] = default_mwidth[i];
1386 img -> acl_format[i] = default_acl_format[i];
1387 }
1388 setup_default_lights (this_proj, img);
1389 duplicate_material (& img -> m_terial, & default_material);
1390 duplicate_fog (& img -> f_g, & default_fog);
1391}
1392
1400void init_img (project * this_proj)
1401{
1402 this_proj -> modelgl -> anim -> last -> img = g_malloc0(sizeof*this_proj -> modelgl -> anim -> last -> img);
1403 image * img = this_proj -> modelgl -> anim -> last -> img;
1404 if (! img -> back) img -> back = g_malloc0(sizeof*img -> back);
1405 if (! img -> abc) img -> abc = g_malloc0(sizeof*img -> abc);
1406 if (! img -> xyz) img -> xyz = g_malloc0(sizeof*img -> xyz);
1407 img -> render = FILL;
1408 this_proj -> modelgl -> p_moy = img -> p_depth = (this_proj -> natomes) ? oglmax_ () : 50.0;
1409 img -> m_depth = get_max_depth (img -> p_depth);
1410 setup_default_image (this_proj, img);
1411 int i;
1412 for (i=0; i<2; i++) img -> selected[i] = g_malloc0(sizeof*img -> selected[i]);
1413 if (this_proj -> nspec) setup_image_spec_data (this_proj, img);
1414}
1415
1423gboolean is_GLExtension_Supported (const char * extension)
1424{
1425 int i, j;
1426 i = j = 0;
1427 glGetIntegerv (GL_NUM_EXTENSIONS, & i);
1428 for (j=0; j<i; j++)
1429 {
1430 if (g_strcmp0 (extension, (const char*)glGetStringi(GL_EXTENSIONS, j)) == 0) return TRUE;
1431 }
1432 return FALSE;
1433}
1434
1441{
1442 glEnable (GL_DEPTH_TEST);
1443 glDepthMask (GL_TRUE);
1444 glDepthFunc (GL_LEQUAL);
1445 glDepthRange (0.0f, 1.0f);
1446 glClearDepth (1.0f);
1447 glEnable (GL_NORMALIZE);
1448
1449 glShadeModel(GL_SMOOTH);
1450 glCullFace(GL_BACK);
1451 glEnable (GL_CULL_FACE); // Incompatible with polyhedra viz
1452
1453 glEnable (GL_COLOR_SUM_EXT);
1454
1455 glEnable (GL_PROGRAM_POINT_SIZE);
1456 glEnable (GL_VERTEX_PROGRAM_POINT_SIZE);
1457 glEnable (GL_POINT_SPRITE);
1458
1459 glEnable (GL_POINT_SMOOTH);
1460 glHint (GL_POINT_SMOOTH_HINT, GL_NICEST);
1461 glEnable (GL_LINE_SMOOTH); // Lines antialiasing
1462 glHint (GL_LINE_SMOOTH_HINT, GL_NICEST);
1463
1464 glDisable (GL_POLYGON_SMOOTH); // To disable polygon antialiasing
1465 glEnable (GL_POLYGON_STIPPLE);
1466 glEnable (GL_POLYGON_OFFSET_FILL);
1467
1468 glEnable (GL_BLEND);
1469#ifdef GTK3
1470 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1471#else
1472 // Mandatory with GTK4 to obtain an alpha channel similar to the GTK3 version
1473 // However it affects the rendering without lightening (ex: WIREFRAME)
1474 // In that case it is de-activated at the rendering stage (and then re-activated)
1475 // However this is just a trick and it requires further investigation
1476 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1477#endif
1478
1479 // glEnable (GL_POLYGON_OFFSET_LINE);
1480 glPolygonOffset (1.0, 1.0);
1481 glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
1482
1483 glHint (GL_FOG_HINT, GL_NICEST);
1484 glHint (GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really Nice Perspective Calculations
1485
1486#ifdef OSX
1488#else
1489 ogl_texture = (is_GLExtension_Supported("GL_ARB_texture_rectangle")) ? GL_TEXTURE_RECTANGLE_ARB : GL_TEXTURE_2D;
1490#endif // OSX
1491}
1492
1500void center_molecule (project * this_proj)
1501{
1502 int l, i, j;
1503 double x, y, z;
1504 // We need to center the molecule at (0.0, 0.0, 0.0)
1505 // Thus (0, 0, 0) will be the center of the box
1506 mat4_t rot;
1507 vec3_t bini, bend;
1508 for (l = 0; l < this_proj -> steps; l++)
1509 {
1510 x = 0.0;
1511 y = 0.0;
1512 z = 0.0;
1513 for (i = 0; i < this_proj -> natomes; i++)
1514 {
1515 x += this_proj -> atoms[l][i].x;
1516 y += this_proj -> atoms[l][i].y;
1517 z += this_proj -> atoms[l][i].z;
1518 }
1519 x /= this_proj -> natomes;
1520 y /= this_proj -> natomes;
1521 z /= this_proj -> natomes;
1522 for (i = 0; i < this_proj -> natomes; i++)
1523 {
1524 this_proj -> atoms[l][i].x -= x;
1525 this_proj -> atoms[l][i].y -= y;
1526 this_proj -> atoms[l][i].z -= z;
1527 }
1528
1529 for (i=0; i<FILLED_STYLES; i++)
1530 {
1531 if (this_proj -> modelgl -> volume_box[i])
1532 {
1533 if (this_proj -> modelgl -> volume_box[i][l])
1534 {
1535 this_proj -> modelgl -> volume_box[i][l][6] -= x;
1536 this_proj -> modelgl -> volume_box[i][l][7] -= y;
1537 this_proj -> modelgl -> volume_box[i][l][8] -= z;
1538 rot = m4_rotation_anti_xyz (this_proj -> modelgl -> volume_box[i][l][3], this_proj -> modelgl -> volume_box[i][l][4], this_proj -> modelgl -> volume_box[i][l][5]);
1539 bini = m4_mul_coord (rot, vec3(this_proj -> modelgl -> volume_box[i][l][6], this_proj -> modelgl -> volume_box[i][l][7], this_proj -> modelgl -> volume_box[i][l][8]));
1540 bini.x -= x;
1541 bini.y -= y;
1542 bini.z -= z;
1543 rot = m4_rotation_xyz (this_proj -> modelgl -> volume_box[i][l][3], this_proj -> modelgl -> volume_box[i][l][4], this_proj -> modelgl -> volume_box[i][l][5]);
1544 bend = m4_mul_coord (rot, bini);
1545 this_proj -> modelgl -> volume_box[i][l][6] = bend.x;
1546 this_proj -> modelgl -> volume_box[i][l][7] = bend.y;
1547 this_proj -> modelgl -> volume_box[i][l][8] = bend.z;
1548 }
1549 }
1550 if (this_proj -> modelgl -> frag_box[i])
1551 {
1552 if (this_proj -> modelgl -> frag_box[i][l])
1553 {
1554 for (j=0; j<this_proj -> coord -> totcoord[2]; j++)
1555 {
1556 rot = m4_rotation_anti_xyz (this_proj -> modelgl -> frag_box[i][l][j][3], this_proj -> modelgl -> frag_box[i][l][j][4], this_proj -> modelgl -> frag_box[i][l][j][5]);
1557 bini = m4_mul_coord (rot, vec3(this_proj -> modelgl -> frag_box[i][l][j][6], this_proj -> modelgl -> frag_box[i][l][j][7], this_proj -> modelgl -> frag_box[i][l][j][8]));
1558 bini.x -= x;
1559 bini.y -= y;
1560 bini.z -= z;
1561 rot = m4_rotation_xyz (this_proj -> modelgl -> frag_box[i][l][j][3], this_proj -> modelgl -> frag_box[i][l][j][4], this_proj -> modelgl -> frag_box[i][l][j][5]);
1562 bend = m4_mul_coord (rot, bini);
1563 this_proj -> modelgl -> frag_box[i][l][j][6] = bend.x;
1564 this_proj -> modelgl -> frag_box[i][l][j][7] = bend.y;
1565 this_proj -> modelgl -> frag_box[i][l][j][8] = bend.z;
1566 }
1567 }
1568 }
1569 }
1570 }
1571 this_proj -> cell.crystal = FALSE;
1572}
1573
1582{
1584 view -> insert_coords = vec3(0.0, 0.0, 0.0);
1585 int shaders[6] = {ATOMS, BONDS, POLYS, RINGS, SELEC, VOLMS};
1587 view -> create_shaders[PICKS] = TRUE;
1588 view -> create_shaders[MDBOX] = TRUE;
1589 view -> create_shaders[LABEL] = TRUE;
1590 view -> create_shaders[MEASU] = TRUE;
1591 update (view);
1592}
1593
1602void free_glwin_spec_data (project * this_proj, int spec)
1603{
1604 int i, j, k;
1605
1606 for (i=0; i<NUM_COLORS; i++)
1607 {
1608 if (this_proj -> modelgl -> colorp[i] != NULL)
1609 {
1610 g_free (this_proj -> modelgl -> colorp[i]);
1611 this_proj -> modelgl -> colorp[i] = NULL;
1612 }
1613 }
1614 for (i=0; i<10; i++)
1615 {
1616 k = (i > 2) ? 1 : spec;
1617 if (i < 2 || i > 3)
1618 {
1619 for (j=0; j<k; j++)
1620 {
1621 if (this_proj -> coord -> geolist[i][j] != NULL)
1622 {
1623 g_free (this_proj -> coord -> geolist[i][j]);
1624 this_proj -> coord -> geolist[i][j] = NULL;
1625 }
1626 }
1627 this_proj -> coord -> geolist[i]=NULL;
1628 }
1629 }
1630 for (i=0; i<spec; i++)
1631 {
1632 if (this_proj -> coord -> partial_geo[i] != NULL) g_free (this_proj -> coord -> partial_geo[i]);
1633 this_proj -> coord -> partial_geo[i] = NULL;
1634 }
1635 g_free (this_proj -> coord -> partial_geo);
1636 this_proj -> coord -> partial_geo = NULL;
1637}
1638
1647void glwin_init_spec_data (project * this_proj, int nspec)
1648{
1649 int i, j, k;
1650 for (i=0; i<NUM_COLORS; i++)
1651 {
1652 this_proj -> modelgl -> colorp[i] = NULL;
1653 this_proj -> modelgl -> colorp[i] = g_malloc0(nspec*2*sizeof*this_proj -> modelgl -> colorp[i]);
1654 for (j=0; j<nspec*2; j++)
1655 {
1656 this_proj -> modelgl -> colorp[i][j].a = this_proj -> id;
1657 this_proj -> modelgl -> colorp[i][j].b = i;
1658 this_proj -> modelgl -> colorp[i][j].c = j;
1659 }
1660 }
1661#ifdef GTK3
1662 // GTK3 Menu Action To Check
1663 int l;
1664#endif
1665 for (i=0; i<10; i++)
1666 {
1667 k = (i > 2) ? 1 : nspec;
1668#ifdef GTK3
1669 // GTK3 Menu Action To Check
1670 for (j = 0; j < 2; j++)
1671 {
1672 this_proj -> modelgl -> oglmv[j][i] = NULL;
1673 this_proj -> modelgl -> oglmv[j][i] = g_malloc0(k*sizeof*this_proj -> modelgl -> oglmv[j][i]);
1674 if (i < 9)
1675 {
1676 this_proj -> modelgl -> oglmc[j][i] = NULL;
1677 this_proj -> modelgl -> oglmc[j][i] = g_malloc0(k*sizeof*this_proj -> modelgl -> oglmc[j][i]);
1678 }
1679 if (i < 2 || (i > 3 && i < 9))
1680 {
1681 this_proj -> modelgl -> oglmpv[j][i] = NULL;
1682 this_proj -> modelgl -> oglmpv[j][i] = g_malloc0(k*sizeof*this_proj -> modelgl -> oglmpv[j][i]);
1683 }
1684 for (l=0; l<k; l++)
1685 {
1686 this_proj -> modelgl -> oglmv[j][i][l] = NULL;
1687 if (i < 9) this_proj -> modelgl -> oglmc[j][i][l] = NULL;
1688 if (i < 2 || (i > 3 && i < 9)) this_proj -> modelgl -> oglmpv[j][i][l] = NULL;
1689 }
1690 }
1691#endif
1692 if (i < 2 || i > 3)
1693 {
1694 this_proj -> coord -> geolist[i] = g_malloc0(k*sizeof*this_proj -> coord -> geolist[i]);
1695 for (j=0; j<k; j++)
1696 {
1697 this_proj -> coord -> geolist[i][j] = NULL;
1698 }
1699 }
1700 }
1701 this_proj -> coord -> partial_geo = g_malloc0(nspec*sizeof*this_proj -> coord -> partial_geo);
1702 for (i=0; i<nspec; i++) this_proj -> coord -> partial_geo[i] = NULL;
1703}
1704
1712void init_glwin (glwin * view)
1713{
1714 project * this_proj = get_project_by_id(view -> proj); // Have to be the active project
1715 view -> anim = g_malloc0(sizeof*view -> anim);
1716 snapshot * snap = g_malloc0(sizeof*snap);
1717 view -> anim -> first = snap;
1718 view -> anim -> last = snap;
1719 init_img (this_proj);
1720 init_camera (this_proj);
1721
1722 view -> mouseStatus = RELEASED;
1723 view -> mouseAction = ANALYZE;
1724 // Warning, if not centered at start-up, dmtx could fail
1725 if (! this_proj -> cell.crystal) center_molecule (this_proj);
1726
1727 view -> bonds = allocdint (this_proj -> steps, 2);
1728 view -> bondid = g_malloc0(this_proj -> steps*sizeof*view -> bondid);
1729 view -> clones = g_malloc0(this_proj -> steps*sizeof*view -> clones);
1730 int i;
1731 for (i=0; i < this_proj -> steps; i++)
1732 {
1733 view -> bondid[i] = g_malloc0(2*sizeof*view -> bondid[i]);
1734 view -> clones[i] = NULL;
1735 }
1736
1737 // Data that depends on the number of chemical species
1738 glwin_init_spec_data (this_proj, (this_proj -> nspec) ? this_proj -> nspec : 1);
1739
1740 view -> stop = TRUE;
1741 view -> speed = 100;
1742 view -> zoom_factor = ZOOM_FACTOR;
1743 view -> mode = ANALYZE;
1744 view -> selection_mode = ATOMS;
1745 // On normal motion and copy rebuild:
1746 view -> rebuild[0][0] = view -> rebuild[1][0] = (this_proj -> steps > 1) ? FALSE : TRUE;
1747 view -> init = TRUE;
1748 init_opengl ();
1749 init_shaders (view);
1750 this_proj -> initgl = TRUE;
1751#ifdef GTK4
1752 if (view -> win) update_menu_bar (view);
1753#endif
1754}
1755
1763GError * init_gtk_gl_area (GtkGLArea * area)
1764{
1765 if (area == NULL)
1766 {
1767 area = (GtkGLArea *)gtk_gl_area_new ();
1768 }
1769 else
1770 {
1771 gtk_gl_area_make_current (area);
1772 }
1773 gtk_gl_area_set_has_depth_buffer (area, TRUE);
1774 gtk_gl_area_set_has_stencil_buffer (area, TRUE);
1775 return gtk_gl_area_get_error (area);
1776}
1777
1778#ifdef GTKGLAREA
1787G_MODULE_EXPORT void on_realize (GtkGLArea * area, gpointer data)
1788#else
1797G_MODULE_EXPORT void on_realize (GtkWidget * widg, gpointer data)
1798#endif
1799{
1800 glwin * view = (glwin *)data;
1801 GError * err;
1802#ifdef GTKGLAREA
1803 err = init_gtk_gl_area (area);
1804 if (err == NULL)
1805 {
1806#else
1807 GdkWindow * xwin = gtk_widget_get_window (view -> plot);
1808 GLint attr_list[] = {GLX_DOUBLEBUFFER,
1809 GLX_RGBA,
1810 GLX_DEPTH_SIZE, 1,
1811 GLX_RED_SIZE, 1,
1812 GLX_GREEN_SIZE, 1,
1813 GLX_BLUE_SIZE, 1,
1814 None};
1815 XVisualInfo * visualinfo = glXChooseVisual (GDK_WINDOW_XDISPLAY (xwin),
1816 gdk_screen_get_number (gdk_window_get_screen (xwin)), attr_list);
1817 view -> glcontext = glXCreateContext (GDK_WINDOW_XDISPLAY (xwin), visualinfo, NULL, TRUE);
1818 g_free (visualinfo);
1819 if (glXMakeCurrent (GDK_WINDOW_XDISPLAY (xwin), GDK_WINDOW_XID (xwin), view -> glcontext))
1820 {
1821#endif
1822 init_glwin (view);
1823 }
1824 else
1825 {
1826 gchar * errm = g_strdup_printf (_("Impossible to initialize the OpenGL 3D rendering ! \n %s\n"), err -> message);
1827 g_error_free (err);
1828 show_error (errm, 0, MainWindow);
1829 g_free (errm);
1830 }
1831}
1832
1833#ifdef GTKGLAREA
1843G_MODULE_EXPORT gboolean on_expose (GtkGLArea * area, GdkGLContext * context, gpointer data)
1844#else
1854G_MODULE_EXPORT gboolean on_expose (GtkWidget * widg, cairo_t * cr, gpointer data)
1855#endif
1856{
1857 glwin * view = (glwin *) data;
1858#ifdef GTK3
1859 GdkEvent * event = gtk_get_current_event ();
1860 if (event && event -> type == GDK_EXPOSE && ((GdkEventExpose *)event) -> count > 0) return TRUE;
1861#endif
1862#ifdef GTKGLAREA
1863 render_this_gl_window (view, area);
1864#else
1865 render_this_gl_window (view, widg, 0);
1866#endif
1867 return TRUE;
1868}
vec4_t old_rotation_quaternion
Definition arcball.c:44
vec3_t arc_ball_init
Definition arcball.c:42
Binding to the Fortran90 subroutines.
double oglmax_()
integer(kind=c_int) function chemistry()
Definition chemistry.F90:22
color colorp[64]
double scale(double axe)
find appropriate major tick spacing based on axis length
Definition curve.c:205
ColRGBA col
Definition d_measures.c:77
int atoms[NUM_STYLES][2]
int bonds[NUM_STYLES][2]
float val
Definition dlp_init.c:117
void init_default_shaders(glwin *view)
re-initialize the default OpenGL shaders
dint rep
Definition dlp_edit.c:2242
int ** allocdint(int xal, int yal)
allocate an int ** pointer
Definition global.c:317
double pi
Definition global.c:202
struct timespec start_time
Definition global.c:198
gboolean * allocbool(int val)
allocate a gboolean * pointer
Definition global.c:241
double ** allocddouble(int xal, int yal)
allocate a double ** pointer
Definition global.c:462
double * allocdouble(int val)
allocate a double * pointer
Definition global.c:446
GtkWidget * MainWindow
Definition global.c:207
int * allocint(int val)
allocate an int * pointer
Definition global.c:301
gboolean object_motion
Definition global.c:190
double get_calc_time(struct timespec start, struct timespec stop)
get calculation time in s
Definition global.c:630
struct timespec stop_time
Definition global.c:199
Global variable declarations Global convenience function declarations Global data structure defin...
glwin * active_glwin
Definition project.c:53
project * proj
int get_widget_height(GtkWidget *widg)
retrive GtkWidget height
Definition gtk-misc.c:2589
int get_widget_width(GtkWidget *widg)
retrive GtkWidget width
Definition gtk-misc.c:2573
#define min(a, b)
Definition global.h:93
void hide_the_widgets(GtkWidget *widg)
hide GtkWidget
Definition gtk-misc.c:224
#define CHEM_Z
Definition global.h:316
project * active_project
Definition project.c:47
void show_the_widgets(GtkWidget *widg)
show GtkWidget
Definition gtk-misc.c:202
project * get_project_by_id(int p)
get project pointer using id number
Definition project.c:120
void transform(glwin *view, double aspect)
transform the OpenGL window
Definition glview.c:480
Light * init_light_source(int type, float size)
initialize a light source
Definition w_advance.c:336
void update_bonds_(int *bd, int *stp, int *bdim, int bda[*bdim], int bdb[*bdim], double *x, double *y, double *z)
update bonding information from Fortran90
Definition glview.c:341
int action_atoms_from_project(project *this_proj, atom_search *asearch, gboolean visible)
apply atom edition action to project (motion, remove, replace, insert, random move)
vec3_t get_arc_ball_vector(glwin *view, int x, int y)
Definition arcball.c:46
G_MODULE_EXPORT void on_realize(GtkWidget *widg, gpointer data)
realize event for the OpenGL widget
Definition glview.c:1797
atomic_object * create_object_from_frag_mol(project *this_proj, int coord, int geo, atom_search *remove)
create object from a fragment or a molecule
G_MODULE_EXPORT void on_glwin_pointer_motion(GtkEventControllerMotion *motc, gdouble x, gdouble y, gpointer data)
handle mouse motion event in the OpenGL window GTK4
Definition glview.c:749
GLfloat ** allocdGLfloat(int xal, int yal)
allocate a GLfloat ** pointer
Definition glview.c:169
void render_this_gl_window(glwin *view, GtkWidget *widg, gint button)
render the OpenGL window
Definition glview.c:779
GLuint ** allocdgluint(int xal, int yal)
allocate a GLuint ** pointer
Definition glview.c:147
void glwin_button_event(double event_x, double event_y, guint event_button, guint event_type, guint32 event_time, gpointer data)
handle mouse button event on the OpenGL window
Definition glview.c:910
void update_labels(glwin *view)
update labels (on representation data update)
Definition m_rep.c:85
void arc_ball_rotation(glwin *view, int x, int y)
Perform arcball rotation.
Definition arcball.c:73
void save_rotation_quaternion(glwin *view)
save the rotation quaternion of the last image
Definition glview.c:565
void update(glwin *view)
update the rendering of the OpenGL window
Definition glview.c:461
void setup_default_lights(project *this_proj, image *img)
initialize lightning for an image data structure
Definition glview.c:1313
void setup_default_image(project *this_proj, image *img)
setup default image parameters
Definition glview.c:1344
void prepare_atom_edition(gpointer data, gboolean visible)
prepare atom edition
Definition atom_edit.c:460
void duplicate_material(Material *new_mat, Material *old_mat)
duplicate material data
Definition ogl_draw.c:188
GError * init_gtk_gl_area(GtkGLArea *area)
initialize a GtkGLArea, return error if any
Definition glview.c:1763
void duplicate_screen_label(screen_label *new_lab, screen_label *old_lab)
copy screen_label data structure
Definition ogl_draw.c:241
void init_img(project *this_proj)
initialize an image data structure
Definition glview.c:1400
GLenum ogl_texture
Definition glview.c:122
void init_camera(project *this_proj)
initialize the OpenGL camera settings
Definition glview.c:1180
void free_glwin_spec_data(project *this_proj, int spec)
free the memory used by the chemical species related data in a glwin data structure
Definition glview.c:1602
gl_pop_info to_pop
Definition glview.c:896
void glwin_init_spec_data(project *this_proj, int nspec)
initialize the glwin chemical species related pointers
Definition glview.c:1647
G_MODULE_EXPORT void on_lib_button_released(GtkGesture *gesture, int n_press, double x, double y, gpointer data)
handle mouse button release event on the molecular library OpenGL window (limited interaction)
Definition glview.c:890
void zoom(glwin *view, int delta)
zoom in or zoom out in the OpenGL window
Definition glview.c:1028
atom_search * allocate_atom_search(int proj, int action, int searchid, int tsize)
allocate atom search data structure
Definition atom_edit.c:393
G_MODULE_EXPORT void on_lib_button_pressed(GtkGesture *gesture, int n_press, double x, double y, gpointer data)
handle mouse button press event on the molecular library OpenGL window (limited interaction)
Definition glview.c:874
void translate(project *this_proj, int status, int axis, vec3_t trans)
translate
Definition atom_move.c:230
G_MODULE_EXPORT void on_glwin_button_released(GtkGesture *gesture, int n_press, double x, double y, gpointer data)
mouse button released signal on the OpenGL window
Definition glview.c:1013
void setup_image_spec_data(project *this_proj, image *img)
initialize the chemical species related pointers in an image data structure
Definition glview.c:1272
void update_atom_neighbors_(int *stp, int *at, int *nv)
update an atom number of neighbors from Fortran90
Definition glview.c:426
void glwin_lib_pressed(double x, double y, guint event_type, guint event_button, gpointer data)
handle mouse button event on the molecular library OpenGL window
Definition glview.c:822
void reshape(glwin *view, int width, int height, gboolean use_ratio)
reshape (resize) the OpenGL window
Definition glview.c:538
void init_opengl()
initialize OpenGL rendering parameters
Definition glview.c:1440
G_MODULE_EXPORT void on_glwin_button_pressed(GtkGesture *gesture, int n_press, double x, double y, gpointer data)
mouse button pressed signal on the OpenGL window
Definition glview.c:997
void edit_for_motion(glwin *view)
if edition mode is one some steps are required
Definition glview.c:582
void rotate_quat(project *this_proj, vec4_t q, int status, int axis)
rotate using quaternion
Definition atom_move.c:269
void process_the_hits(glwin *view, gint event_button, double ptx, double pty)
process a mouse click
Definition selection.c:590
void motion(glwin *view, gint x, gint y, GdkModifierType state)
mouse motion in the OpenGL window
Definition glview.c:648
ColRGBA set_default_color(int z)
pick the default color for an atom
Definition glview.c:195
void duplicate_fog(Fog *new_fog, Fog *old_fog)
duplicate fog data
Definition ogl_draw.c:205
GLuint * allocgluint(int val)
allocate a GLuint * pointer
Definition glview.c:131
vec3_t get_bary(project *this_proj, int status)
get barycenter of atomic coordinates
Definition atom_move.c:170
const float light_pos[MAX_LIGHTS][4]
Definition glview.c:183
void center_this_molecule(glwin *view)
center atomic coordinates around (0,0,0) and refresh shaders
Definition glview.c:1581
void rotate_x_y(glwin *view, double angle_x, double angle_y)
rotate the OpenGL camera
Definition glview.c:1103
GLdouble get_max_depth(GLdouble depth)
guess a reasonable maximum OpenGL window depth
Definition glview.c:1153
void init_glwin(glwin *view)
initialize a glwin pointer
Definition glview.c:1712
void setup_default_species_parameters_for_image(project *this_proj, image *img)
setup default chemical species related parameters for image
Definition glview.c:1226
void center_molecule(project *this_proj)
center atomic coordinates around (0,0,0)
Definition glview.c:1500
gboolean is_GLExtension_Supported(const char *extension)
test if this GLExtension is support
Definition glview.c:1423
G_MODULE_EXPORT gboolean on_glwin_pointer_scoll(GtkEventControllerScroll *event, gdouble dx, gdouble dy, gpointer data)
handle mouse scroll event on the OpenGL window
Definition glview.c:1077
G_MODULE_EXPORT gboolean on_expose(GtkWidget *widg, cairo_t *cr, gpointer data)
OpenGL rendering widget expose event callback GTK3.
Definition glview.c:1854
void update_this_neighbor_(int *stp, int *at, int *iv, int *nv)
update atom neighbor list from Fortran90
Definition glview.c:445
void sort(int dim, int *tab)
sort, nim to max, a table by integer value
Definition glview.c:402
Variable declarations related to the OpenGL window Function declarations related to the OpenGL wind...
image * plot
Definition ogl_draw.c:72
atom_search * free_this_search_data(atom_search *this_search)
free atom search data structure
Definition popup.c:282
#define ZOOM_MAX
Maximum value for the OpenGL zoom factor.
Definition glview.h:134
#define ZOOM_FACTOR
Default value for the OpenGL zoom factor.
Definition glview.h:129
void draw(glwin *view)
main drawing subroutine for the OpenGL window
Definition ogl_draw.c:528
void re_create_md_shaders(int nshaders, int shaders[nshaders], project *this_proj)
re-initialize some MD dependent OpenGL shaders
action
Definition glview.h:198
gboolean pick
void popup_main_menu(glwin *view, double ptx, double pty)
create the OpenGL window popup menu
Definition popup.c:4178
void init_shaders(glwin *view)
initialize all the OpenGL shaders
#define MAX_LIGHTS
Maximum number of light sources.
Definition glview.h:89
@ MOTION
Definition glview.h:168
@ ANALYZE
Definition glview.h:166
@ EDITION
Definition glview.h:167
render
Definition glview.h:191
@ FILL
Definition glview.h:192
void popup_selection(glwin *view, double ptx, double pty, int se, int pe, int ai, int bi, int ac)
create the contextual popup menu, right click on atom or bond
Definition popup.c:3687
@ PERSPECTIVE
Definition glview.h:161
@ ORTHOGRAPHIC
Definition glview.h:160
@ RELEASED
Definition glview.h:209
@ CLICKED
Definition glview.h:208
labels
Definition glview.h:223
#define DEFAULT_STYLE
Default OpenGL style: ball and stick.
Definition glview.h:43
vec3_t get_insertion_coordinates(glwin *view)
get the insertion coordinates to insert object in the 3D window
Definition glwindow.c:806
@ DISPL
Definition glview.h:234
@ SPACEFILL
Definition glview.h:184
@ BALL_AND_STICK
Definition glview.h:182
@ NONE
Definition glview.h:181
#define FILLED_STYLES
Definition glwin.h:106
#define NUM_COLORS
Definition glwin.h:65
shaders
The different types of shaders in the atomes program.
Definition glwin.h:88
@ BONDS
Definition glwin.h:90
@ PICKS
Definition glwin.h:97
@ LABEL
Definition glwin.h:98
@ VOLMS
Definition glwin.h:102
@ POLYS
Definition glwin.h:92
@ SELEC
Definition glwin.h:91
@ MDBOX
Definition glwin.h:93
@ MEASU
Definition glwin.h:99
@ ATOMS
Definition glwin.h:89
@ RINGS
Definition glwin.h:96
#define GL_COLOR_SUM_EXT
Definition glwin.h:39
#define GL_TEXTURE_RECTANGLE_ARB
Definition glwin.h:51
GLXContext glcontext
GdkWindow * xwin
Function declarations to handle the atomic coordination data.
void set_advanced_bonding_menus(glwin *view)
void show_error(char *error, int val, GtkWidget *win)
show error message
Definition interface.c:299
Messaging function declarations.
position
Definition m_proj.c:48
double z
Definition ogl_draw.c:63
double y
Definition ogl_draw.c:63
double x
Definition ogl_draw.c:63
background default_background
Lightning default_lightning
rep_data default_rep
double default_mwidth[2]
ColRGBA default_sel_color[2]
double * default_at_rs
int default_acl_format[2]
ColRGBA get_spec_color(int z, element_color *clist)
retrieve the color of a chemical species
double * default_bd_rw
box default_box
int default_mpattern[2]
float get_radius(int object, int col, int z, element_radius *rad_list)
retrieve the radius/width of a species depending on style
int * default_opengl
element_color * default_atom_color[2]
void duplicate_box_data(box *new_box, box *old_box)
duplicate box_data data structure
int default_mfactor[2]
gboolean * default_o_at_rs
Material default_material
element_radius * default_bond_rad[6]
gboolean default_mtilt[2]
void duplicate_background_data(background *new_back, background *old_back)
duplicate background data structure
void duplicate_axis_data(axis *new_axis, axis *old_axis)
duplicate axis_data data structure
element_radius * default_atomic_rad[16]
gboolean * default_o_bd_rw
axis default_axis
screen_label default_label[5]
Fog default_fog
Preference variable declarations.
Function declarations for reading atomes project file Function declarations for saving atomes proje...
Definition glwin.h:234
Definition glwin.h:182
Definition glwin.h:332
Definition glwin.h:350
Definition glwin.h:967
Definition glwin.h:364
float y
Definition math_3d.h:130
float x
Definition math_3d.h:130
float z
Definition math_3d.h:130
int status
Definition w_advance.c:173
GtkWidget * img
Definition workspace.c:70