atomes 1.1.16
atomes: an atomic scale modeling tool box
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#include <ogl_shading.h>
Data Fields | |
int | quality |
int | num_vertices |
int | vert_buffer_size |
float * | vertices |
int | num_indices |
int | ind_buffer_size |
int * | indices |
int | num_instances |
int | inst_buffer_size |
float * | instances |
GLuint | texture |
float | shift [4] |
Definition at line 105 of file ogl_shading.h.
int ind_buffer_size |
Buffer size for the indices, if any
Definition at line 112 of file ogl_shading.h.
int* indices |
Indices to render, if any
Definition at line 113 of file ogl_shading.h.
int inst_buffer_size |
Buffer size for the instances, if any
Definition at line 115 of file ogl_shading.h.
float* instances |
Instances to render, if any
Definition at line 116 of file ogl_shading.h.
int num_indices |
Number of indices, if any
Definition at line 111 of file ogl_shading.h.
int num_instances |
Number of instances, if any
Definition at line 114 of file ogl_shading.h.
int num_vertices |
Number of vertices to render, if any
Definition at line 108 of file ogl_shading.h.
int quality |
OpenGL rendering quality
Definition at line 107 of file ogl_shading.h.
float shift[4] |
0 to 2, texture position shift, if any:
(0 = x_shift, 1 = y_shift, 2 = z_shift),
3 visibility (0 = normal, 1 = always)
Definition at line 118 of file ogl_shading.h.
GLuint texture |
Texture ID, if any
Definition at line 117 of file ogl_shading.h.
int vert_buffer_size |
Buffer size for the vertices, if any
Definition at line 109 of file ogl_shading.h.
float* vertices |
Vertices to render, if any
Definition at line 110 of file ogl_shading.h.